Alright! Those of us who were still waiting for acceptance into the iPhone developer inner sanctum have at long last been allowed in! StarSmasher is now running on my development device but its running between 15 to 20 frames per second and it takes a solid 15 seconds to load. Now its time to optimize.

UPDATE: after rewriting a major portion of the game controller and the object models the game is now running at a smooth 28 fps. Looks and feels great.

Posted on July 12th, 2008 | filed under blender, blog:: | Trackback |

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